Scoring System

 

Awarding of “Tournament Points”
Two-Team Matches Tournament Points Awarded
1st place 2
1st place tie 1.5
2nd place 1
Three-Team Matches Tournament Points Awarded
1st place 4
1st place two-way tie 3.5
1st place three-way tie 2.5
2nd place (beating one team) 3
2nd place two-way tie 2.5
3rd place (or if 2 are tied for first) 2

 

 

Teams play in both two-team matches and three-team matches and are awarded “tournament points” according to their rank in the match. Each match is in two parts: Table Activities and On Stage Buzzer Rounds. The winner of the match is the team with the highest combined score from these two parts. The winner of the tournament is the team with the most tournament points. If a match is canceled or interrupted and is unable to be rescheduled, a ruling will be made regarding the points to be awarded, if warranted.

Two-Team Match: A total of 3 tournament points will be awarded.

The team with the higher score gets 2 tournament points. The other team gets 1 tournament point.

Three-Team Match: A total of 9 tournament points will be awarded

The team with the highest score gets 4 tournament points. The team with the next highest score gets 3 tournament points. The other team gets 2 tournament point.

Academic Bowl Question Formats

On-Stage Section

  • Generally speaking, questions which allow multiple teams to answer at the same time are worth 1 point. Thus, in a 3-way match, if all 3 teams give the correct answer, each is awarded 1 point.
  • In 3-way matches,  until we get a correct answer, each team gets a chance to answer before any team gets a second chance, unless a team passes. If no team answers the question on  the first try, the question is rephrased, perhaps with a hint, as a brand new question, and the first to buzz gets to answer.
  • The on-stage rounds will be played to a certain number of minimum total points, which will be announced at the beginning of the first round. It is possible that some rounds will exceed the minimum. Suppose we were at 24 total points in a 25 point round, and all 3 teams have the correct answer to the next “all squads” question. If all squads have the correct answer, the round would end with 27 total points earned.
  • Ms. Hollenbeck will try to stay consistent and fair and will ask the advisors’  help in living by these rules. But, she reserves the right to adjust the specifics of these rules and the format or value of the question according to her best judgment, such as in a case where time dictates a shorter period on stage, or if there is extra time left or other unusual situations.

 

Question/Value/Skills

Who   answers?

Explanation

TOSS-UP: Press buzzer Recall,   Reason, Compute, Speed First player on either side to buzz (player’s light goes on and   locks out all others). Answer within 3 seconds after buzz.* Buzzing stops the question and any talking or conferring. Your answer is your first answer unless you immediately correct yourself in the middle of giving your answer (without receiving any help).If missed, question is repeated in full (if requested), other side confers quickly and the first to buzz answers for the team. No conferring after buzzing in. Answer within 3 seconds after buzz.*

If missed again (in a 3-way, third side gets a chance, then) question might be rephrased and asked again as a new toss-up question, or asked later. Pay attention to questions missed in earlier rounds.

SPELLING TOSS-UP: 2 – 3 – 4   points Press buzzer At her discretion, “Q” may increase the   value of a correct answer, after offering each side a chance to answer at a given value. First player on either side to buzz. SAY the word, SPELL   the word, SAY the word again. Saying word at beginning tells “Q” you are spelling the right word. *Quick corrections are usually allowed (a time limit may be enforced).   Speak loudly and clearly. Saying word at end locks in your answer. May use   scrap paper initially but not allowed to read from it. Answer given orally.If missed, Other side may confer quickly. Whoever buzzes answers. If missed again, we go to the third side (in a 3-way).

If missed yet again, a hint might be given and the question is treated   as new toss-up question (where anyone may answer), or asked later. The QM   might increase the value of the question to 3 points. *Continue in this   manner until someone gets it.

TRUE/FALSE: 1 point
“All Squads”
A co-captain gives answer for team. Answer within 3 seconds.* If answer is incorrect, question is discardedIf missed, go to next question.
MULTIPLE CHOICE: 1 point Hold up card or write on White Board
“All Squads”
A co-captain gives answer for team. Answer within 5 seconds.* Hold up letter of correct answer when prompted. 1 point if   correct. All squads can win.If missed, go to next question.
WHITE BOARD: 1 – 3 points Write the   correct answer(s) on the white board.
“All Squads”
A co-captain after conferring with teammates. Tell “Q”   when you are done. You may not change it after that point. Hold up white board when prompted.” Q” will announce   the scoring and the specific rules. If there are multiple questions, your   answers might earn up to 5 points. For example: If there are 5 correct   answers, you might get 1 point for 1-2 correct, 2 points for 3-4   correct, and 5 points for all 5 correct.
CLOSER (CLOSEST) WINS: 2 or 1 point WHITE   BOARD Estimate
“All Squads”
A co-captain after conferring with teammates. Tell “Q”   when you have an answer. You may not change it after that point. Hold up white board when prompted. If your answer is correct, 2   points. If your answer is closer than the other side’s, 1 point.   “Correct” might be defined to be within a prescribed range. If   equally close, both sides get 1 point. If both sides are correct, both get 2   points. Time limit. One side will always get points. Examples:   “Within 10 feet, what is the height of the Washington Monument?”   “In what year did this country declare its independence from   Britain?”In a 3 way match: “Correct” gets 2 points, closest gets 1   point. If 2 of the 3 sides are equally close, each gets 1 point. If all 3 are   equally close, each gets 1 point.
DOUBLE SIDED: 2   points
(2-way matches only)
First player on either side to buzz (wait until you see the other   side). Each squad views a different side of a two sided paper held by   “Q”. The question has two answers. When “Q” turns the   paper over to view the other side, be the first one to get both solutions.If missed, other side gets a chance. If missed again, whoever buzzes   first (like a new question). If missed again, other side gets a chance. If   missed again, whoever buzzes first, etc.
SEQUENCE: 2-1 points Three-in-a-row (Players   hold cards with values or events on them) Stand Up Analyze
“All Squads”
Something to ponder: How many permutations of ABC are there? If   “ABC” and “ACD” are not correct, what do we know about   the correct answer?
All six players from each side play at same time. Complete   within 15 seconds.* Two players establish the beginning and end of the sequence   (least to most, earliest to most recent) by standing at either end of the   table. Three others place themselves in between them in order, holding cards   so all can see. Co-captain stands with back to audience to coach teammates.   All squads can earn 2 points.If missed. If no one gets it, try again. It is OK, and even   encouraged, to look at the other answers before you present your second   answer. A correct answer this time is worth 1 point.
DECOY MULTIPLE CHOICE: 3-2-1 points =   Explain, Persuade A co-captain after conferring with teammates. Answer within 5   seconds.* Decoy answers are prepared during problem solving time. One side chooses correct answer from 4 choices provided by other   side, 3 of which are decoys. Answers could be word definitions, names,   places, objects, explanation of events, numerical values, dates, etc. Answers   are written out, and read aloud by other side. Alternate sides. Got it   on first try: 3 pts., 2nd try: 2 pts., 3rd try:;1 pt. Didn’t get it in 3   tries: 0 pt. Points go to side that attempts the answer.

Problem Solving Section

Listed below are some examples of questions done by the squads at tables before we go onto the stage. These have open-ended solutions and are scored by ranking.

Scoring for all ranked questions: See below three boxes

Question Explanation
Construction   Projects Some of the squad members will build an object out of the materials provided to achieve some purpose: to be the tallest, to roll the   farthest, to be the strongest, etc.
Word Multiplication Some of the squad members work to create scrabble like clusters of words out of given letters whose lengths when multiplied together achieve the highest raw score.
Messenger/
Observer Projects
Taking various roles, some of the squad members will try to recreate what one squad member observes, hears or reads.
Scoring for Ranked Questions (revised 12/1/06)
RANKING FOR THREE TEAM MATCHES:   First place: 14 points, Second place: 13 points, Third place: 12 points…   Twelfth place: 3 points. Did not finish (nothing to measure): 1 point
RANKING FOR TWO TEAM MATCHES: First place: 10 points, Second place: 9 points, Third place: 8 points… Eighth place: 3 points, Did not finish (nothing to measure): 1 point
RANKING TIES: In a 2 team match, for ranked problems, assuming that no squad gets a 1, a total of 52 points will be awarded (10+9+8+7+6+5+4+3). If there are ties, points are adjusted accordingly. For example, if 4 squads happen to tie for first place, then the points that would have been awarded to the top 4 squads (10+9+8+7) will be distributed among each squad equally (8.5 points). Or if three squads are tied for last place, the points for last, next to last, and third to last (3+4+5) will be distributed equally and each will receive 4 points. Likewise, in a 3 team match, if 2 squads tie for first, the points for first (14) and   second (13) will be distributed equally and each will received 13.5 points.  If 2 squads tie for first and 7 squads tie for second, then each tied for second will receive 9 points (12+11+10+9+8+7+6)/7 = 9 points.